cli · v0.1.1
Skills / prototype
Fixture. This page is the stdout of wayfinder skill prototype, run against a config with tracker value github cli and two registered ticket skills (grill-design, pre-mortem). Change either and this render changes with it.
Supporting files. The ## Disclosed files block below names 2 ids an agent can fetch on its own. Each is served here too: prototype/logic, prototype/ui.
$ wayfinder skill prototype26 lines
1# Prototype
2
3A prototype is **throwaway code that answers a question**. The question decides the shape.
4
5## Pick a branch
6
7Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:
8
9- **"Does this logic / state model feel right?"** → [LOGIC.md](LOGIC.md). Build a tiny interactive terminal app that pushes the state machine through cases that are hard to reason about on paper.
10- **"What should this look like?"** → [UI.md](UI.md). Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.
11
12The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.
13
14## Rules that apply to both
15
161. **Throwaway from day one, and clearly marked as such.** Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
172. **One command to run.** Whatever the project's existing task runner supports — `pnpm <name>`, `python <path>`, `bun <path>`, etc. The user must be able to start it without thinking.
183. **No persistence by default.** State lives in memory. Persistence is the thing the prototype is _checking_, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name.
194. **Skip the polish.** No tests, no error handling beyond what makes the prototype _runnable_, no abstractions. The point is to learn something fast.
205. **Surface the state.** After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
216. **Capture it when done.** Fold any validated decision into the real code, then capture the prototype itself as a **primary source**: commit it to a throwaway branch, out of main, and leave a context pointer to that branch on the implementation issue. Capture the answer too — the verdict and the question it settled — in the issue or a commit. The main branch keeps only the validated decision.
22
23## Disclosed files
24
25- `wayfinder skill prototype/logic` — when the question is whether a logic or state model feels right
26- `wayfinder skill prototype/ui` — when the question is what a UI should look like